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A jam submission

Dice DefenseView game page

Submitted by timreizin, alpha_kotenok — 33 minutes, 32 seconds before the deadline
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Dice Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3663.8823.882
Enjoyment#16423.0003.000
Overall#17863.1183.118
Presentation#35292.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All the game is centered around dices. Rolling the dice is the one of core mechanics.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Very cool and underrated strategy game here. I played quite a lot of strategy games and I can really feel your base game mechanics are quite well-considered - players can somewhat control a group of enemies to crush them into themselves while avoiding them moving to the towers. 

Generally, the UX is OK, the direction of enemy movement can be foreseen through the tab key and players can know what will be the next face value after they press WASD. The only complaint is that the "buying structure" options don't seem clear to me because there is no feedback when I select a structure to buy, initially I don't know whether I need to press/drag the icon or some other gestures. But overall it is good. I suggest you add "You need to click on the building icon/desc and then click on the valid space on the board to build." to your game's page.

A minor bug: I can literally use "Push" infinitely with no cost and push enemies into oblivion.

Advertisement: Please try our game too, we have a turn-based strategy experience as well and would like you to give some comments about it :)

Developer(+1)

Thanks for your feedback!

Yeah, UX can be made much better. We didn't have enough time sadly and decided other things had bigger priority.

Lol, we didn't know about this bug at all. What did you do to make it work? Just used Push repeatedly and that's all? 

Sure, I will try your game!

Submitted (1 edit)

I understand that as we didn't have time for UX too, haha. I believe it will be better if there are some supplement instructions in the description in case someone run into trouble.

As for the Push issue, you can reproduce it after the game starts but you may want to wait for few turns to before reproducing it to feel the power of pushing.  Just click on the Push icon and then repeatedly click on the grid map, you can see enemies fading.

Developer

Oh, so you like buy push once, and then repeatedly use it on the same turn. Gotcha, we will look into this.

Submitted

And it didn't cost money, It seemed can be used at anytime.

Submitted

Cool game , Nice use of the theme and simple graphics ! Good stuff overall !! :))

Developer(+1)

Thank you!

Submitted

I like how you combined tower defence with the dice roll, that was enjoyable! I really like the games, where you need to think strategically

Developer (1 edit)

Thank you!

Submitted

Dice Defense is a strategy game that makes great use of the jam theme.

I had fun trying out all the options; my favourites were the circle turret and pushing the enemies back. 

Something that surprized me was the use of colour. I expected that red meant bad and green meant good, which doesn't seem to be the case for this game since the enemies are green and the player is red. 

In my experience, after a few turns, the game; stopped responding to "ASDW" key inputs however, the ESC button still worked. So I used the reset button in the pause menu. Then, it happened again after playing a few turns in the next round. If that's by design, I wish it was clear why I couldn't complete my turn.

Congrats on your game submission!

Developer (1 edit) (+1)

Hi, I am happy you liked our game. We didn't have enough time to make good balance, so everything was like an educated guess. 

About colour, lol, I completely agree with you. We actually were arguing with my teammate about this, with him saying that red is good and green is bad. He made the graphics and i completely forgot about this, so that's what we've got. 

Game stopping to respond isn't inteded and is an unofortunate bug,  sadly we have figured it out only after jam had been finished.

Submitted

Really creative idea, but really difficult to get the hang of it. Some simple sounds or music would have been cool. (Of course it's understandable to have different priorities under this time presure)

Developer

Thanks you very much. We appreciate it. We were in a huge time scramble, we were happy to finish what we have.