Initially I intended to have massive open rooms in the game, but when I was making the levels I had a bug with the mesh collider in the project so I could not have used pro builder, therefore I had to very quickly make a lot of modular pieces for levels and did not have time to make modules for big rooms.
This also took a lot more time for polish, which is why I didn't add clearer indicators for being shot and the animation for the die.
The levels are also the same, but in each level there are just more rooms added.
For example, in level 1 there are 4 (if I remember correctly) rooms, and in level 2 all of these rooms are the same, but there are additional rooms and the die is in the additional rooms and so it is for all of the levels.
The gravity is floaty because I didn't have time to get the right values for the drag in the rigidbody.
Also the game was kinda made by 2 people.
I had a friend that made for me the enemy models, and the models for the props (bush, tree, standlight and the plant pots for the bush and tree).
I modelled everything else and I also did everything else in the game.
If you have more questions about the game then ask away!
Thank you so much for playing my game on stream!