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A jam submission

Overrolled AttributesView game page

Submitted by Anqareliouth — 42 minutes, 46 seconds before the deadline
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Overrolled Attributes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24042.7043.200
Presentation#31882.6203.100
Overall#36452.4232.867
Creativity#48941.9442.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It has a random power and a random weakness at the start of each level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Nice!

Developer

Initially I intended to have massive open rooms in the game, but when I was making the levels I had a bug with the mesh collider in the project so I could not have used pro builder, therefore I had to very quickly make a lot of modular pieces for levels and did not have time to make modules for big rooms.
This also took a lot more time for polish, which is why I didn't add clearer indicators for being shot and the animation for the die.
The levels are also the same, but in each level there are just more rooms added.
For example, in level 1 there are 4 (if I remember correctly) rooms, and in level 2 all of these rooms are the same, but there are additional rooms and the die is in the additional rooms and so it is for all of the levels.
The gravity is floaty because I didn't have time to get the right values for the drag in the rigidbody.

Also the game was kinda made by 2 people.
I had a friend that made for me the enemy models, and the models for the props (bush, tree, standlight and the plant pots for the bush and tree).
I modelled everything else and I also did everything else in the game.
If you have more questions about the game then ask away!
Thank you so much for playing my game on stream!

Submitted(+1)

Got some ultrakill vibes. Definitely has potential, visuals are very nice, shooting could use some more feedback, but honestly very nice for 48 hours! music could use some rework tho, but i get the problem) nice job!

Developer(+2)

Thanks for the feedback.
Ultrakill wasn't the main inspiration for the movement, however it was the game that got me to prefer movement based shooters to other shooters.
I plan to make another game with the same movement code in the future, this game I just added randomization mechanics to help it better fit the theme.
The music is very bad indeed but I had to do short with the time I had.
Looking back, could have been better to not include music at all.
Thank you so much!

Submitted(+1)

Fun little game, even though it's not the most original idea.

But, uh... what is that music? Sorry, I just can't...

Developer(+1)

Thanks for the review.
I tried to come up with an idea as soon as possible, and this is the first that came to mind.
And sorry about the music, I made it in a rush XD.

Submitted(+1)

I really like the art style and the feeling of your FPS controller is very nice. Nicely done. If the rooms were more open and the bullets were projectile-based, this game would feel very nice

Developer(+1)

Thanks for your review.
The bullets ARE projectile based, you can even see them, however I think they are just moving too fast.
My controller is a modified version of a tutorial I found, I modified it to be more responsive and to handle slopes better.
About the rooms:
Initially I planned to make big rooms, however, for some reason I had a bug with the mesh collider very late in the game, and I didn't have the time to fix it so I just made as many room models as I could and manually assigned a box collider to each part.
Thank you so much for the response!

Submitted(+1)

Im not an fps type of person but DAMN that movement is next level. Really Enjoyable & Polished. Only note I'd like to leave is that i would reduce bloom by like 20%-30% in post. Other than that great job. 

Developer

Polished is not what I expected to hear from a game with no pause menu XD.
Honestly I'm surprised someone enjoyed it so much, and I wanna say TYSM.
I agree I went over with the bloom but I was in a rush (I submitted 15 minutes before the deadline) and so I did not have time to consider artistic things in the post process.
My movement is a modified version of a tutorial that I found, (I modified it to make it both feel more responsive and both to handle slopes better), if you wanna hear how to replicate the movement I can help you with that (other parts of the game are complete spaghetti code though).
Thank you so much for the response and I'm glad you enjoyed it!

Submitted
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The game is really well made. I really like to play game csgo or pallidin game type. The game would be better if it can show the theme better. 

Developer

Initially I intended to have at the start of each level a cutscene showing a rolling dice that decides your power/weakness, however I had no time (I submitted the game 15 minutes before the deadline).

Thanks for the feedback!