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(+1)

Sooooo... I just played 45min straight on your game without realising... (and I'll probably play some more)

Absolutly love the concept, I was bouncing on my chair in rythme with the gunshots.

The musics are really good and bouncy <3

The art is really cute (especially the main character bobing its head)

in term of feedbacks:

- I felt like the dash/roll on the 6 die  was more harmfull than helpfull for me as it was rolling me into ennemies, so I kinda avoided it after my first play. maybe make it more a normal action (on right click for example) but that's just my opinion (maybe I'm just bad at using it)

- I think the game would be even more enjoyable if you didn't get to pick the side of the dices & had to compose with what you're dealt.

- The game could be more juicy if you had an hit indication & die effects on the ennemies (quick blinking, color change, particle effect, etc...)

- I felt the character movement was a bit slow compared to the ennemies when shooting.

- Sometimes the ennemies spawn right next to you leading to some unfair & very frustrating deaths. (it made me ragequit on my last play because I was so close to finishing) maybe add a minimum distance to ennemies spawning or a indication of where they're gonna spawn before spawning them)

- Being thrown righ back in the menu when you die is a bit brutal. maybe give it 1 or 2 sec before going to menu to display a game over or something. so the player can realise how he died.

All in all. One of my favorite from the jam. Hope you iterate on it :)

Talk about effort putting into one comment. Dude, i gotta thank you for taking this much time to give a really good critique. I have duly noted your points, and will add them to the list for the future development of the game. I definitely plan to expand on it, so keep an eye open for more. Again thank you for playing.