The theme for this game was really interesting - the fishing was certainly more interesting than just shooting generic space enemies, and the whole aesthetic and feel of the game all worked well. I liked how you paired both randomness and strategy with the upgrades and dice system particularly; it was great that I was in control of the outcome of the rolls, which was a very nice change from a lot of games where the randomness could get pretty unfair. Trying to find the best arrangements of dice was great fun too - my favourite was probably stacking negatives to get an occasional +10 bullets! And the fact that I didn't even have to shoot the dice if I liked the powerup I got added to that as well - the randomness felt like a tool, so that was some great game design there, thank you for making that fun! The graphics looked great, the abstract space-y theme was readable and was an interesting aesthetic, especially with that lighting, and the UI was readable as well. And the background was great, very pretty, and I kept spending too much time looking at it rather than the enemy bullets headed towards me. Very well done on this game, it's both well built and (importantly) fun!