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Risk X Reward - Extreme Fishing in Deep Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #475 | 3.600 | 3.600 |
Presentation | #622 | 3.900 | 3.900 |
Overall | #644 | 3.617 | 3.617 |
Creativity | #1445 | 3.350 | 3.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice to get powerups, but you get to choose what each dice face does.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Those space fish didn't know what hit em. Really liked how you had a say in what the random powerups were going to be, really let you tweak your playstyle in an interesting way. Even though it's an older musical piece I quite enjoyed it.
The theme for this game was really interesting - the fishing was certainly more interesting than just shooting generic space enemies, and the whole aesthetic and feel of the game all worked well. I liked how you paired both randomness and strategy with the upgrades and dice system particularly; it was great that I was in control of the outcome of the rolls, which was a very nice change from a lot of games where the randomness could get pretty unfair. Trying to find the best arrangements of dice was great fun too - my favourite was probably stacking negatives to get an occasional +10 bullets! And the fact that I didn't even have to shoot the dice if I liked the powerup I got added to that as well - the randomness felt like a tool, so that was some great game design there, thank you for making that fun! The graphics looked great, the abstract space-y theme was readable and was an interesting aesthetic, especially with that lighting, and the UI was readable as well. And the background was great, very pretty, and I kept spending too much time looking at it rather than the enemy bullets headed towards me. Very well done on this game, it's both well built and (importantly) fun!
Got a great powerup:
I guess i'll just wander around space aimlessly hahaha
nice game! I like the costume dice concept and the interesting upgrade system. the only problem is the movement control is very weird. overall, great job!
The movement controls were a little finicky, but I love the visuals and the shop idea of this game! Great amount of polish for 48hrs.
Random powerups reward can be frustrating and funny at the same time. :D
Great visuals - neon ocean and dice themed Asteroids?? I like the upgrade mechanics with having to make trade offs, but I wish each dice you get would stack rather than overriding the previous one. The weirdest part of the tank controls was aiming with the mouse - I think I'd have preferred rotating with the keyboard, even if that would be slower and more difficult!
I love the ideas of the shop, the upgrades, and the space fishing. I think my biggest complaint would be the movement, but if this game receives some polish I can totally see it being bigger than a game jam game. Keep up the great ideas and aesthetics, good job!
Super cool game! I wish that the ship movement controls wouldn't rotate along with the ship itself, but otherwise this is a super solid and appealing experience.