Thank you for playing! :)
Yes, I had an idea for a way to make the RNG weapon switch a bit more meaningful, like a timeout or some kind of "charge" mechanic to encourage players to use the weapon a bit before trying to switch to a different color. I also wanted to adjust the weapon types to make them have some more unique effects (besides just power / range). But alas, I ran out of time for all that, haha. Perhaps I'll try to play around with those ideas in a post-jam release!