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Fun twist on the dice-roll-decides your weapon mechanic! Each weapon feels unique to use , and has benefits and disadvantages depending on the situation you end up on. This game gives you the ability to pick what type of weapon you want, which both makes sure you get something relevant and also lowers the chances of a frustrating scenario where you rolled an inept weapon for the task, while still forcing you to adapt on-the-fly to whatever you got. Great implementation! My main note would be increasing the contrast between foreground and background sprites—it was often hard to read text over the background or discern incoming bullets. I also had some trouble aiming with the mouse as I kept losing track of it. Showing a crosshair in the direction of aim could help alleviate this.

Overall, I had fun and enjoyed the soundtrack! I got up to round 7 after a couple attempts. :)