Play game
Dice in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #603 | 3.512 | 3.512 |
Overall | #1532 | 3.215 | 3.215 |
Presentation | #2086 | 3.122 | 3.122 |
Creativity | #2352 | 3.012 | 3.012 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of reloading, you roll dice to get a new weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Awesome game! Really liked the gameplay. Overall, great job for just 48 hours :)
I played this game for a long time actually, it was just very pleasant. If I could change anything, I would make the dice roll a little faster since you're a sitting duck while it happens, but otherwise the game made sense.
nice and fun game. the enemies need more work. they need to look more different compared to each other and their AI needs to be a bit better.
Gameplay and graphics reminds me of Hotline Miami, while the gun upgrades is similar to Contra.
As a big fan of both of those games, I enjoyed my time playing this one. Maybe increasing the bullet speed and player speed would've helped in the "action" of the game. But the game is already enjoyable in it's current state. Congrats on finishing the jam !
This was super fun! I just love the combination of strategy and luck here, i.e. being able to save your best dice for critical moments, but never being sure exactly what you'll end up with, making you adapt to all kinds of weapons (and there's a good amount of them for a jam game)! The only annoying part was ending up with the chainsaw in the middle of one of the later waves, but that's the gamble I made, and it's far from the weakest chainsaw I've used in a game anyway. I also appreciate the enemy behavior in that they've got solid pathfinding and aren't too unpredictable, which makes it feel like I could probably get a very good score after practicing the movement and all the weapons.
Really interesting way to incorporate the die. I liked how the players kinda stuck with the weapon that they rolled until they ran out of ammo, I can see it forcing people to learn how to play with different weapons, and it gives the opportunity to add a little more variety to how powerful each is. I think that one big hindrance was having to press space every time to reroll, which really slowed down the pacing. Other than that, I think if you were to continue development, cleaning up the assets would be nice, but that's kinda just like a nitpick. Really fun take on the theme! Good job^^
It's not super original, but it is a lot of fun and it got me hooked for a while! I died after I played for maybe 15min or something, but I don't know for sure, because there was no score at the end. Even though the guns are random, I like that there are still packs to choose from, however, it's a little annoying to go through a menu every few seconds. I would maybe automatically roll after your gun is empty and have you switch packs either with an extra button or between stages (if your planning to add more). Also reminded me a lot of Enter the Gungeon.
nice mechanics, nice art , nice idea .everything was cool .
good luck
I really liked this game. It was a creative take on the theme and at no point did I want to stop playing.
Cool game. I got to wave 11 or 12. Once I ran out of tier 2 guns, the wave of shot wielding soldiers finally overwhelmed me. The chain saw was definitely the weapon i did not want to roll. The mini gun on the other hand was super fun and evaporated a good wave or more. I good solid take on this genre.
I think that's the best wave anyone has said they've gotten!!
Nice game!
Fun game! I think dice could have been incorporated a bit more, but still a good top down shooter!
Nice twist on the top down shooter genre! Could use a bit more juice!
Nicely done. Congrats on finishing this in 48 hours!
For the most part, your different guns felt pretty good, but there lacked some variety. A lot of the just felt like "shoot with a different cooldown and damage", but the weapons with unique properties that I saw like the shotgun (and especially the chainsaw!) were the most fun.
A really tough design problem I've seen a lot of folks encounter this jam is coming up for 6 fun and meaningfully different abilities when doing "get a random ability" designs. It's hard! And with the absolutely huge amount of guns in here, I'm guessing a lot of them are just variations of each other. That's the sort of nuance you can get into in a full release, but for a short & sweet jam game, less is usually more. I had the most fun with your game when I was getting a completely new gun to try out. But when I rerolled and got something that fired slightly faster but did slightly less damage, it just wasn't exciting. Get playtesting in and find stuff like this to help find the most fun parts of your design!
As for the movement speed - at first I thought it was way too slow. But I actually came to enjoy it. The bullets are slow, the enemies are slow, and the reload is slow. It gives it all a kind of lightly tactical feel. You need to be thoughtful about your movement and the game gives you the time to do that. The low ammo count on some guns makes this okay because you're constantly trying to adapt to a new playstyle. I think that worked pretty well.
Wew, wall of text. Woops! Hope you enjoyed your jam and learned something new. Keep making games!
Thanks for the advice!
Nice art style and time-tested gameplay, with a dice twist! Loved it. Could use a little bit juice on firing/hitting
Other then the lack of the tutorial this is the biggest thing I wish I had time to work on more. Thanks for taking the time to play!
Fun twist on the dice-roll-decides your weapon mechanic! Each weapon feels unique to use , and has benefits and disadvantages depending on the situation you end up on. This game gives you the ability to pick what type of weapon you want, which both makes sure you get something relevant and also lowers the chances of a frustrating scenario where you rolled an inept weapon for the task, while still forcing you to adapt on-the-fly to whatever you got. Great implementation! My main note would be increasing the contrast between foreground and background sprites—it was often hard to read text over the background or discern incoming bullets. I also had some trouble aiming with the mouse as I kept losing track of it. Showing a crosshair in the direction of aim could help alleviate this.
Overall, I had fun and enjoyed the soundtrack! I got up to round 7 after a couple attempts. :)
Simple yet fun game. I think the collision could be improved a bit - a few times I shot an enemy and it didn't lose health. Really cool idea, though, and quite a bit of fun! Nice work :)
It was very fun!! only thing missing is that I really wanted to roll/reload at anytime
I thought it was really fun! I kinda wish I could just reload at anytime, and I agree that the reload currently takes you out of the game a bit. Maybe a hotbar so you can select whichever dice you want to use that u currently have, or something that can cycle through them (along with some UI showing what's currently equipped), and then allowing you to re-roll the die whenever I think would be great. The time it takes to roll the die can be the downside of just rolling till u get the gun you like, and with the uses on the special die it also wastes your roll if you just try to keep changing your weapon.