I like it! However, I think having the enemies stop until you roll but being able to move while you are rolling between positions doesn't feel right. They should either be on a completely separate timer or take completely separate turns, because otherwise it's almost impossible to predict whether a move near them is wise or not.
Viewing post in Snake Eyes (Try Your Luck) jam comments
Thanks for playing! I'm glad you enjoyed it, were you able to reach the exit?
Good point, and I agree, looks like a significant number of people found the enemy movement confusing at the least and unfair at the most. I think the separation of turns is important, as well as a partial telegraph (either movement or direction). What are your thoughts on that?