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I like it!  However, I think having the enemies stop until you roll but being able to move while you are rolling between positions doesn't feel right. They should either be on a completely separate timer or take completely separate turns, because otherwise it's almost impossible to predict whether a move near them is wise or not.

Thanks for playing! I'm glad you enjoyed it, were you able to reach the exit?

Good point, and I agree, looks like a significant number of people found the enemy movement confusing at the least and unfair at the most. I think the separation of turns is important, as well as a partial telegraph (either movement or direction). What are your thoughts on that?

(+1)

I'd say try both, separately and togther. The preview  would let people avoid simply walking into the enemies as they move, but so would the turns; it would just depend on how each feels or if they'd be best together.

Fair points .. Thanks for your notes on this, I appreciate it!