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(6 edits) (+1)

I tremendously appreciate and love the idea to simulate a fight via a boardgame just like this! Amazing! The fighting is quite nice and I think it really simulates a real fight. One thing got on my nerves a little bit is that my plans to move were easily shattered. I am wondering if maybe it would be good to give some form of incentive for the ones who move, or simply for moving to engage battle.  I was reasoning like this: Let's assume I am 1 block away from my enemy, and that the enemy will not move. If I move one tile away(so being 2 blocks away -> optimal position), I will lose one attack because I used it to move. If I stay where I am, I lose one attack because I am just 1 block away, so there's no point in moving (well maybe to have a better chance in the next turn, but no advantage in the moment). Maybe it would be great to give on extra point in attack if positioned 2 blocks away. This could make things more interesting I believe, but I don't know it's just a suggestion. Regardless, what I feel is really nice, is when you are in close range it's almost like a dancing game of bluff ("Will I move, will I stay, who knows?"). Really I am so glad I stumbled on your game! Best of luck and I hope you continue this project after the jam!

Thanks for your heartfelt review , I really appreciate it! I thought a lot about moving in relation to other actions. At the moment moving is a gamble, and it is best done to try to keep the distance between you and your opponent: if you're in good range at the start of the turn, moving is useless most of the time. You're better off moving only when your opponent is way too close or way too far. 

But my original plan was to add different weapons with different range. For example, the knife (that I implemented but too late, I will upload a build with it after the end of the jam) has 0 range, which means that the closer you are the better. Always moving forward against the spear makes sense in that case, as it improves both your chances to hit and to not get hit.

Finally, I was also planning on adding different skills, like a way to push back the opponent for example. With all those in place, I feel like moving will make more sense.

I will try to continue working on this a bit, so stay tuned (but don't hold your breath, I haven't been the best at finishing jam games post jam)!

Oh yes! Terrific ideas!!! Definitely, the weapons and skills would add so much depth to moving and combat in general! Sign me up!