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(2 edits) (+3)

Good visuals and nice cartoony vibes ! This game has good bomberman/zelda influences (+mariokart with random blocks). Liked the tutorial presency !

As you say its your first jam I will take time to give you advices that I hope will help you in the future (sorry if it seems rough, but I just intend to help you guys) : 

- Give consistency to the available objects and UI in general. It is preferable to have the different items always at the same slot to not give extra mental work to player. It will also give a more dynamic gameplay as the player know the useful key in each situation.

- Test each core feature again and again. Here the bomb is impossible to use, a good testing session should have reveal this fact. Maybe you can turn it into a proximity mine.

- Never use the Prince-Saves-The-Princess scenario.. This has been done an infinity amout of time. In 2022, this narrative approach is way too trivial.

- Offer the player a carrot : a game with no goal is not really a game, even a score in time value or the number of enemies killed should do the job.

- Iterate on the camera view, test differents position to see your game from several points of view, maybe you will select one which was not initially envisaged. Here the camera is really close to the player, the fact that the enemies move fast and can go behind the player does not match the bomb item which forces us to turn back to the wave and contribute to make it hard to use. Maybe a top view would be a better choice ?

Again, I know this is your first jam and it's normal to make small mistakes, I just hope this will allow your team to acquire skills faster ! Good luck ! 

Thank you so much for being so critical! We completely overlooked testing and just tried to stuff in as much feature as possible. We will take the feedback and to help our future projects