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(+1)

The concept is fun for a bit and has potential. Collectables of some sort like coins could really spice up the game and give an objective other than not dying. Additionally, it might be more fun if the die went off after a certain period of time rather than manually to add to the chaos. Finally, some way of dealing damage to enemies beyond the die would definitely be more fun.

(+1)

FIrst of all thank you for your comment. Initially I was thinking that if I make levels for the gamejam it will take a lot of time to make an interesting level/map for the players to play and that's why I went for "not dying". You're definitly right about adding some collectables and some other objectives. Just rolling the dice and try to stay alive does drain the interest quickly. Lastly I really like the idea of giving some other ways to deal damage. It reminds me of the character Kite in HunterXHunter. I'll polish the game more after I finish the other project. Again, Thank you!

It's awesome that you're going to revise the game after the jam. I will definitely check out any updates you make to it as this is a really solid base for a game.