Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Timmah514

26
Posts
6
Followers
7
Following
A member registered May 27, 2020 · View creator page →

Creator of

Recent community posts

The game boy color style was very well done. The close up images and top down movement sections both felt very authentic and were put together extremely well.

I thought the lamps were a very nice addition for marking progress throughout the maze which helped to avoid running around in circles. I think the game could use a bit of polish however. Things like sound effects for footsteps and varied wall textures could have elevated the atmosphere.

I really liked this. The graphical style was incredibly unique.

I just played a few times and overall I liked it. The branching dialogue was the biggest standout and it even had me going through multiple times just to see  what endings I could get. The atmosphere also excelled, especially when navigating around the spider or wandering the woods as shadows are cast from your torchlight onto the trees. One part that I thought could use a little work was the audio, as the ambient track was very distractingly loud, which overpowered some other sounds like footsteps. On the whole though it was still very enjoyable and had me engaged enough to keep playing even after I beat it.

Thanks for the feedback! I spent a lot of time just creating the atmosphere so gameplay unfortunately was left a little barebones. I didn't want to give full rotation to the camera flash because I felt it removed all challenge, but something like preventing ghost's from moving diagonally could be something I could implement in the future.

Yeah, I couldn't really find any music that I liked and a few sound effects seemed to have bugged out when I built the game, like footsteps for example.

Thanks for the feedback! Also, I just played your game and it was awesome! Great work!

This was incredibly fun! The sounds and music were great, the art was great and the polish was phenomenal, especially considering the tight timeframe. One criticism I do have however is that with how the camera works, you can't tell what changes have been made by a lever until you switch characters. It also could be interesting to have both characters work together on the same plane in some levels, though I understand that could cause issues. While some more levels would be nice, it's a jam project so the shorter length is completely understandable. Overall it's an amazing project with plenty of room to grow in the future.

I really like the concept and had a lot of fun while playing. My only criticism would be that it can feel overwhelming at points and the bots aren't super useful. Other than those very small gripes with balancing though, I absolutely loved it.

I'm really sorry for all of the issues, polish was something I was putting off until further into the project and I ended up dropping development around halfway through the jam. Platformers aren't something I've had too much experience with yet so the code for holding down jump is a bit jank and because I didn't have as much time as I would've liked it was something that wasn't able to be fine tuned.

I'm sorry for the controls, I mainly play shooters so that's just the default control scheme in my head.  Because I had my schedule get unexpectedly complicated I didn't have enough time to add things I had planned such as sound, extra content and additional polish.

It's awesome that you're going to revise the game after the jam. I will definitely check out any updates you make to it as this is a really solid base for a game.

The art is great and the gameplay is fun. The die mechanic feels a bit out of place but is alright. The game could definitely benefit from having a health system rather than dying in one hit. The border feels very nice because you can go through it for a moment and helps mitigate the harsh difficulty without feeling cheap.

The concept is fun for a bit and has potential. Collectables of some sort like coins could really spice up the game and give an objective other than not dying. Additionally, it might be more fun if the die went off after a certain period of time rather than manually to add to the chaos. Finally, some way of dealing damage to enemies beyond the die would definitely be more fun.

The concept is there but the u.i. makes it unclear what you can do. Having to manually end turns adds to the confusion. A counter for how many actions you have as well as indicating that you should hit the end turn button when out of moves would go a long way.

This is a creative and in depth bossfight. Everything works well and the game is really fun.

For a first project this is great!

The gameplay is really fun and the online leaderboard is a nice touch. I have almost no complaints, the game's just really solid and well made.

This is incredibly polished and well made. The gameplay is frantic and stressful in the best way in addition to being extremely unique.

This is a pretty fun top down shooter. The dice are an interesting risk/reward system where you can choose to get upgrades or take more hits. The boss offered a unique challenge although it does feel a bit too hard due to it taking up so much of the screen, but it isn't that much of a problem.

Having multiple gamemodes really helped to shake up the gameplay and keep it interesting.  The gameplay feels solid and fits the theme really well. The controls could use a little work, especially in the over the shoulder camera, but worked well enough and didn't significantly hurt the experience.

This was incredibly fun and the main mechanic of dice is extremely unique and fun to use. One small thing I would suggest is to warn the player of incoming asteroids sooner because there were many times where I found I couldn't dodge one because my next move was too far away when an asteroid showed up. Overall this game was great and polished.

The game itself is creative and interesting with a clever pun behind it that I didn't get until I started typing this comment. The difficulty of the chopping minigame feels a little too harsh and because the meter keeps going after you chop it feels unclear how well you did.  Overall aside from a few nitpicks the game is simple and incredibly fun.

I love the d&d theming with the battlemap, miniatures and progressively smaller dice for health. The movement, while not super intriguing, works pretty well. The game would probably be more enjoyable if it were a bit more challenging (you have a constant move speed and harder to dodge obstacles could probably help).

Overall it was pretty good. The dice rolling mechanic is extremely interesting and well made. The movement and camera however weren't great. A few suggestions I have are to make movement of players and enemies slower and turn off camera smoothing.