The game boy color style was very well done. The close up images and top down movement sections both felt very authentic and were put together extremely well.
Timmah514
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I just played a few times and overall I liked it. The branching dialogue was the biggest standout and it even had me going through multiple times just to see what endings I could get. The atmosphere also excelled, especially when navigating around the spider or wandering the woods as shadows are cast from your torchlight onto the trees. One part that I thought could use a little work was the audio, as the ambient track was very distractingly loud, which overpowered some other sounds like footsteps. On the whole though it was still very enjoyable and had me engaged enough to keep playing even after I beat it.
Thanks for the feedback! I spent a lot of time just creating the atmosphere so gameplay unfortunately was left a little barebones. I didn't want to give full rotation to the camera flash because I felt it removed all challenge, but something like preventing ghost's from moving diagonally could be something I could implement in the future.
This was incredibly fun! The sounds and music were great, the art was great and the polish was phenomenal, especially considering the tight timeframe. One criticism I do have however is that with how the camera works, you can't tell what changes have been made by a lever until you switch characters. It also could be interesting to have both characters work together on the same plane in some levels, though I understand that could cause issues. While some more levels would be nice, it's a jam project so the shorter length is completely understandable. Overall it's an amazing project with plenty of room to grow in the future.
I'm really sorry for all of the issues, polish was something I was putting off until further into the project and I ended up dropping development around halfway through the jam. Platformers aren't something I've had too much experience with yet so the code for holding down jump is a bit jank and because I didn't have as much time as I would've liked it was something that wasn't able to be fine tuned.
The art is great and the gameplay is fun. The die mechanic feels a bit out of place but is alright. The game could definitely benefit from having a health system rather than dying in one hit. The border feels very nice because you can go through it for a moment and helps mitigate the harsh difficulty without feeling cheap.
The concept is fun for a bit and has potential. Collectables of some sort like coins could really spice up the game and give an objective other than not dying. Additionally, it might be more fun if the die went off after a certain period of time rather than manually to add to the chaos. Finally, some way of dealing damage to enemies beyond the die would definitely be more fun.
This was incredibly fun and the main mechanic of dice is extremely unique and fun to use. One small thing I would suggest is to warn the player of incoming asteroids sooner because there were many times where I found I couldn't dodge one because my next move was too far away when an asteroid showed up. Overall this game was great and polished.
The game itself is creative and interesting with a clever pun behind it that I didn't get until I started typing this comment. The difficulty of the chopping minigame feels a little too harsh and because the meter keeps going after you chop it feels unclear how well you did. Overall aside from a few nitpicks the game is simple and incredibly fun.
I love the d&d theming with the battlemap, miniatures and progressively smaller dice for health. The movement, while not super intriguing, works pretty well. The game would probably be more enjoyable if it were a bit more challenging (you have a constant move speed and harder to dodge obstacles could probably help).