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(1 edit)

I like the unique idea, but the presentation really isn’t there for me. It feels like you don’t really have impact on the world around you - you don’t effect the world, it doesn’t effect you. Plus, the gameplay doesn’t change that much - after all four children are on the screen, nothing changes. I’d be nice if there were more you could do beyond just move - maybe also add collectables so that you’re encouraged not to camp in one corner for the entire game?

Another thing that I didn’t realize made such a difference is sound. Even if you just grab a soundtrack from Opengameart.org, that makes a huge difference in your game. Try playing one of your favorite games without any sound and you’ll see what a huge difference it makes!

One video I love referencing is this one by Jonas Tyroller where he goes over some game design principles and ways to help improve a game. Maybe you could take a nugget or two from his video!

To conclude: I like the idea of the four children you avoid, but I feel like there was a whole lot more potential here you could expand on should you choose to do so.

Hi John , even I , being the dev , am not too attracted to the presentation . I know I could have done better , but  in the limited timeframe I had , it just wasn't practical . I have a version ready that will add 5 more enemies to the game along with a boss . I will post it once the voting ends (you cannot post anything during  the voting session ) . About the SFX , I  made all sound effects from my mouth along with an OST . Those worked fine when they were run in your desktop , but when I converted it to a browser game , it was all disrupted . In the new version , it is fixed . I appreciate your feedback . PEACE !