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Uhhh okay man, I have the git history to prove it but sure

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Please don’t get defensive, you have to agree that its a hell of a feat to get a multiplayer polished game done in 48h while most people struggle with the basic logic for the theme. Also, I stated that I’m not saying you started development before the jam, I just said its sus as heck. You can’t deny its sus.

(also I can add old files to a git repo and commit today)

I mean I don't think I got that defensive just saying I've got git history to prove that we worked on it during the jam but if you are really curious and not actually just being a jerk about this: Look at all the other games I make for all the other jams I've been in. Most of them have had multiplayer of some kind built into them. And I've been doing this a long time. I am basically only interested in making multiplayer games and I want to get good at that so I focus on doing that even during jams that have very minimal timelines, it proves that I'm getting better. I can guarantee you that I did not have a preexisting game that I just dropped dice into. If you don't want to believe it that is fine. My team's growing and we are all getting better at stuff. I think I'm finally at a point where my multiplayer network code doesn't suck and it doesn't take me a ton of tries to get stuff to work correctly. As for the files you think are sus, those are just build files Unity puts into your builds, the creation date would be the same for many other Unity projects using the same version as me. I'm not here to cheat, I don't know what to tell you. ¯\_(ツ)_/¯

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Then you can take all my suspiciousness as an ultra super compliment. Because I am trully amazed by how fast you manage to make multiplayer games, very polished and pretty looking. Really, kudos for that, it’s super freaking cool that you managed all that in 48 hours.