Very clear artistic direction -- you obviously made exactly what you wanted to make -- and felt a bit when playing like a flow-oriented board game. I think the game could have benefited from cutting a few mechanics in order for ease of understanding for newcomers -- it's overwhelming and in a game jam setting it's difficult to explain every mechanic and what each building/tree/etc does. I'd love to see a more streamlined version of this game with this aesthetic, it'd be something I'd be interested in playing!