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SydneyJones

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A member registered Jun 13, 2021 · View creator page →

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loved the atmosphere, has a good foundation for something really interesting in the future. I definitely enjoy the direction of intuition Vs choice, which is a trap a lot of games along these lines fall into (thinking about what you’re doing too much to be enjoyable) and it felt a lot like I was playing with my animal brain. I always love to play something both unique and FUN so thank you for giving me a great last minute jam experience to end on a high note. 

thank you so much for playing! there is a small bug we want to fix in post where If you lose against Lizzie’s first fight, the Stewart boss battle doesn’t load… weird! 

First of all: this is absolutely the game of this genre I enjoyed the most this entire jam. The movement felt really good, the powerups (especially the bullet number) felt tangible, and little touches like the camera sweep to check out what powerup/board change the DM was going to do kept a feeling of 'progression/levels' going through the game.

A few little details that I feel would push it over the top:

-Your music is SO SO GOOD, really reminds me of wii sports, and would only be accentuated by making sure everything has jut as good SFX feedback. It would really add the extra 'oomph' onto each different ability.

-Aesthetic is cute, but I'd really like just a little bit more  visual difference between enemies. Working with different silhouettes is difficult when it's a cube game, but it may help add to the feeling of progression.

All in all, it brought back great memories of the n64 days. I loved it!!

art director here — thank you for your kind words on the art style! I’m so glad people are enjoying the game and want more of it.

Really love the aesthetic and the strategy gamefeel. I think with some more playtesting the pacing issues could be removed -- it's a lot of waiting around -- but has really great potential.

Animations super clean, and although the game feels more like a proof of concept, really enjoyed playing around with the different weapons with the mechanic! From an artistic standpoint, I think the game would benefit from a slight fine-tuning of asset cohesiveness -- the slots and the dice man match but are slightly more pixel art-y than the cards, and I didn't quite know what to expect from the 3d rendered start screen. Overall really fun, and a standout main mechanic in my mind.

Very clear artistic direction -- you obviously made exactly what you wanted to make -- and felt a bit when playing like a flow-oriented board game. I think the game could have benefited from cutting a few mechanics in order for ease of understanding for newcomers -- it's overwhelming and in a game jam setting it's difficult to explain every mechanic and what each building/tree/etc does. I'd love to see a more streamlined version of this game with this aesthetic, it'd be something I'd be interested in playing!

Fun control scheme, and I had a good time just playing around in the space. The SFX in particular were really effective in making the game feel proper arcade-y. Would love to see some sort of mechanic aside from the bomb  that you get -- maybe randomized? -- that could be used situationally in combat.

Good concept and ambience created -- gritty, spooky, and an attractive thumbnail to get me to play the game in the first place -- but the routes are a bit straightforward. Would have loved to see more mechanics that help motivate the story/want me to get specific paths and feel good about rolling well or not.

it is SO refreshing to play an honest to goodness rhythm game in a jam! Nice work. The randomness felt a little arbitrary -- maybe a mechanic like a number of on the beat dashes or tempo changes depending on the RNG roll would be something to consider. Love the aesthetic style and it felt good to play.

The email mechanic/aesthetic is really cute, hahaha, this'd be great as a more cohesive experience. I liked the classes and the email texts!

Really cute puzzle game! I enjoyed  playing it, although the randomness is a little difficult to balance with the strategy element. Altogether polished... i love the cow dice :')

I mean, I did as advertised hahaha. Nice job coding, even if you couldn't quite finish the point of it.

Very interesting conceptually! I think if expanded this would make a neat mobile experience. Major, occasionally game-breaking balance issues, that maybe require a bit more behind-the-scenes battle planning, but I found myself having quite a lot of fun with it. Nice job!

Really loved the character pixel art -- saw the character select and went 'aw yeah here we go!!'. Gameplay is fun, if unbalanced -- sfx in addition to the visuals would really make it shine, as well as taking another look at the backgrounds, they became a little 'hypnotic' after a bit. Great work all around!

Character artist here — thank you so much, I’m glad you enjoyed the different expressions! 

Thank you so much for taking the time to play!! :)

hahaha some of us have known each other before but this was our first huge group effort/many of our first times meeting each other! It was a great experience. 

Would you believe it’s the first time we all worked together, and (personally) it was my first game? As the art director & scenario planner I appreciate that you like the art and characters. Thank you so much, it means the world to all of us! 

I really adored the presentation of this one, and the arcadey shooter gameplay was super fun. It reminds me of some of my fave bullet hell games from back in the day, but with the aesthetic of rez. Nice work!

Art director here! Thank you for playing, and I'm glad you enjoyed our game.

That was a bug you ran into! The game is complete in its first form, with a post game skit and final boss fight. We will look into the issue for future post-jam builds.

As for the snakes -- they use ice die, which give you a negative multiplier on your rolls. Try using poison or fire damage to whittle them down when you can't use big rolls.

Wow, really appreciate that! One of our big goals was to create a polished product on a smaller scale with cohesive art, gameplay and story. I love that it translated well!

I love any rpgs that people make! Especially with the upgrades that let you sort of  customize your experience. Enjoyable, quirky graphics, great effects.

Arcadey, challenging feel. Could be great as a mobile game -- maybe for next time, implement a system where depending on what dice make up the platforms, you can bounce on them multiple times? Nice gameplay, short and sweet.

I've seen a couple in this genre, but for this one I really like the graphic style and the preview dice is super useful for the puzzle aspect. Nice!

Really needs a clearer tutorial, but the premise and gameplay really gave me that squicky bug feeling, so... mission accomplished! :D

You made great use of lights and general visual design -- The palette was clear for the player, which I appreciate. If you choose to push this game further the obvious first step would be  to fix up the player/enemy balance and tighten up the 'feel', but it's so close already and impressive for two days.

I ADORE this presentation and the sci fi theme! A really cohesive, cute experience.

Really enjoyed both the art style and gameplay. Has charm for days. Nice work!

Art director here -- really appreciate your kind words on our work! We're all big fans of old school RPGs, so we appreciate the comparison. Thank you for playing!

Importantly... dog with a knife

Fun for those who like tabletop games. Enjoyed the graphics, too. Could be explained a bit more easily to the player for those new to the genre.

Cute little arcade game! I really enjoyed the art direction and animations.

Tutorial isn't that straightforward but I had fun once I figured it out. Suffered from one crash issue, but really great presentation and a unique take on the concept!

Ambitious for a jam game! Controls feel wonky and obviously short.

Great dialogue! The style was so cohesive and had a definite vibe. Found a few bugs with resolution, but enjoyed the script.

The graphic style on this was SO satisfying, and it had a really original take on the idea. Quite tricky but nothing a little future playtesting couldn't handle. Nice work!

Fun platformer! As many have said the physics feel a little wonky and may be helped by further playtesting. Cute graphics, old school hand-drawn feel. Nice!

The Western theme is SO clever. Really liked the tavern setting for the gameplay, it felt totally right with the theme!!

Really cute little arcade game! I loved the sound effects, they really added to the experience. I could totally see this in an arcade cabinet.

Encountered a few bugs re: the robot not showing up on my screen, but had a lot of fun wheeling  around the world!