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The dice rolling mechanic before levels (along with the star system) adds a really interesting way to introduce replayability and allow different routes. Someone in your chat mentioned the elephant room game and I think your gameplay loop ended up being pretty similar where you can play the same level multiple times but its a little different each time. Having single screen levels where everything is zoomed out a lot more could have let people plan their dice allocations, but maybe at the cost of having a sense of exploration, I think both ways work. I struggled with a couple platforming parts, but it MIGHT have had to do with the camera snapping back and forth too quick too.  Really solid work overall, the character controller ended up feeling very complete, just might need some tweaking value-wise.  Awesome submission with a well executed idea!

Thanks mr boats! That all means a lot coming from you, considering your games are always so polished.

Next jam I'll certainly focus on polish a lot more and really simplifying the core mechanic to allow for more polish!