The game felt a little difficult at the end, but I did win so that is good pacing. I liked the twist on tower defense, it adds variability to what is otherwise just sitting back and watching. Good job on a potential solution to that main issue. I'm not entirely sure how the dice work, I thought that they gave boosts based on if you rolled higher or lower than previously, but maybe that's just what I wanted it to be? Nonetheless, I thought the effects were fun and interesting.