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This was incredibly wonky in the best way! I was expecting it to be frustrating to play, but the combination of pure chaotic movement and the quick respawns after fails, made it surprisingly delightful! Out of curiosity, was your original plan to have multiple possible destinations? I explored the world a bunch, and it seemed really fleshed out, despute so little of it actually "mattering" lol

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I'm glad you enjoyed the bizarre movement! Fun story, the quick respawns are actually a bug that turned into a feature. The original plan was to have a longer ragdoll duration, but I enjoyed testing the game so much with the short timers that I forgot to lengthen them again. By the time I figured out they were still short, I realized the game played much better that way anyway.

As for the world, I honestly just used a map wholesale from the Unreal Marketplace. The goal was indeed to add more ways to interact with the world and places to visit, maybe modify the map a bit so it's not 100% a ripoff,  but I had to keep the scope small to start. So there's a whole town there, most of which is not used... yet.

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"yey" 👀
I hope to see a future build of this, because it definitely feels like it could the right kind of "silly game" that become a cult-classic