Zelda is a full action rpg, which needs a lot of animation. This would of course be awesome, but also a lot of work.
An Idle animation would already be a good start, then it depends - you don't need attack animations because you are going for a final fantasy battler style of combat, but the following would allow a great variety of games (sorted by what I think most important):
- Idle
- Push
- Pull
- Harvest (Axe)
- Harvest (Pickaxe)
- Pick Up
- Carry
- Jump