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(1 edit)

Zelda is a full action rpg, which needs a lot of animation. This would of course be awesome, but also a lot of work.

An Idle animation would already be a good start, then it depends - you don't need attack animations because you are going for a final fantasy battler style of combat, but the following would allow a great variety of games (sorted by what I think most important):

  • Idle
  • Push
  • Pull
  • Harvest (Axe)
  • Harvest (Pickaxe)
  • Pick Up
  • Carry
  • Jump
(+1)

Got it. We'll see what we can do about this for our Heroes sprites. Thanks for the suggestion!