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(+1)

What a fun idea. I usually try to give nice feedback, but I'll be more honest because I like the idea.

I'm sure you would but you ran out of time, but i think audio would be a huge help also I'm not super sure what all my structures do and how to engage my foes. Additionally, i think making it all one level so everything is visible might be a good idea or at least for the first few levels if you planned on having a lot of levels. Easy small bite-sized tutorial levels to get introduced to mechanics would be good. especially for how long this level takes

I really like the art and placing tiles felt so snappy! :) rolling and getting new pieces also made me feel good. I liked this game a lot, fun idea and I'm really glad it was one of the few I got to see. you should be proud!

(1 edit) (+1)

Thanks !

I definitely agree with you ! The game sorely lacks background music and tutorial levels (and a control guide). 
It's just a shame we didn't have the time to add any of it. 

As for what the structures do... Tbh, they do nothing at this point... We only had time to implement the summoning tiles : 1, 2 & 3.
The four-tress (see what I did there ;) ) was supposed to block ennemy movement, and the 6-temple was supposed to heal/ressurect units. 
It just was too ambitious a scope for such a short jam.

you did more than I could've for 48 hours. Most impressive good start