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BidentWorks

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A member registered Apr 26, 2021 · View creator page →

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Thanks a lot for playing it through!

Thanks a lot for playing and sharing your thoughts.
Won't deny the lack of polish, probably a bit too ambitious this time. Still happy to hear it managed to grab you enough for 40 minutes despite the flaws!

Thanks a lot! And very fair critique.
Definitely lacking music, that's one of our big regrets this time - out of time. 
Same excuse for the lack of polish, though we're still pretty happy we delivered something playable.

Thanks for playing, and yes, fair point!

Thanks a lot for playing !

Thanks for the kind words!

Thanks a lot for playing & for the nice comments!

It's a cool game if you feel like doing math XD !
Still the presentation is great and so is the music. Super chill and relaxing. It doesn't loop long enough though... Sad...

It looks good but I feel like I cannot do much to strategize... I rolled odd 5 times in a row and found myself at -50$... What can I do from here excpept losing...

The game is super fun and cool and cute and smart !
But in the end, the "roll the dice" part of it is more of a hindrance, slows the game and feels like it doesn't belong here.
Doesn't take away the quality of the game... Just it's not really in the theme...

This girl has a dice body ;P

A pretty simple and obvious concept but put together very neatly and with an impressive level of presentation.

Great work ! 

Pretty cool ! I like the idea that stats are dices ! Simple but efficient and leads to some crazy moments ! Nice !

Sometimes... You play a jam game and you're like... Wow... Just Wow !

If I could change one thing, I'd add a dice side for healing. So dices would be foe/sword/shield/heart. 
Apart from that, I have nothing to add. It was truly fantastic. Beyond anything I expected. 
Hat off to you !

Impressively polish presentation !
I was so happy when I realize I could jump again and reroll the number dice if I wasn't happy with it. This adds reflexes to the randomness and gives a bit of control. 
The -1 on the number for each reroll is also cool. 

Very cool game ! A bit too random for my taste still ;)

Looking good and playing well ! 
I just wish more people would think about adding the arrow for movement.

Incredibly creative and fun to play ! A bit junky and wacky. Sometimes the dice struggles to land on one face for what feels like an eternity XD
Overall, super impressive and cool !

The ambience is absolutely amazing ! Great work on the art, UI and music ! 
You fit the theme to a T... Maybe too much actually ! 

Still, an impressive work for 48h. 

It was a fun game ! Being able to reroll is just such a great mechanic to reduce the randomness of the dice roll.

Of all these "I am a dice that rolls and defeat foes with my numbers", this is one of (if not) the best. 
1) The preview on the ground lets you see what you will roll before commiting 
2) The time stops when you're not moving leaving you some time to consider what to do
3) You can roll several time a small number to beat a bigger one

These seem to be "small" improvements on paper but the stack up and make a huge difference ! 

Congrats for doing one of the most polish games in this new genre XD

In this game you have to FACE the danger XD
One of the most innovative take on the theme ! Really good ! 
It's just so hard to actually but the dice on the right face...

I think there's a bug because after level 1, zqsd stopped working and it reverted to awsd. 
Either ways, this is a very cool game !

The graphics are cool ! I love the idea of moving by rolling even though it's a little junky. 
Customizing the dice is a very nice touch !

It is absolutely impressive how polished, beautiful, fun, fresh and interesting the gameplay is !
Great submission !

Such a polished game is such a short time is absolute madness !

The gameplay feels a bit chaotic and it is too much for me to handle. Still really great submission for the jam. 

You know what... I rarely give full score for a game... But there you go !

The concept, the art, the game design ! Everything was awesome !
It's a bit hard to understand at first. And there is obvious room for improvement (like more ways to interact with the structures and slimes) but it is super fun and creative !

Really impressive work !

It's the first time I've seen the odd/even concept in this jam. 
Presentation is really good ! Cool music and cute artwork.

Maybe a color scheme for the dice faces and the piece could have made it easier to distinguish even from odd ? Like white is odd and black is even ? 

Anyways, very nice game !

It's the first time I've seen the odd/even concept in this jam. 
Presentation is really good ! Cool music and cute artwork.

Maybe a color scheme for the dice faces and the piece could have made it easier to distinguish even from odd ? Like white is odd and black is even ? 

Anyways, very nice game !

The amount of polish is insane !
Not the most creative game but by far one of the most charming and beautiful !
Nice work !

Fun and simple !

one thing though... WASD or arrows should be mandatory.

I like how rerolling adds a strategy element to the randomness of rolling the dices ! 

The presentation is really impressive ! The music is absolutely fantastic !

I really appreciate the display of the next roll on the ground. 
This is a UI that most game where you roll a dice character are missing.

The game is really nice looking ! I love the music too. 

The gameplay is simple but adictive !

I really appreciate the display of the next roll on the ground. 
This is a UI that most game where you roll a dice character are missing.

The game is really nice looking ! I love the music too. 

The gameplay is simple but adictive !

(1 edit)

Thanks !

I definitely agree with you ! The game sorely lacks background music and tutorial levels (and a control guide). 
It's just a shame we didn't have the time to add any of it. 

As for what the structures do... Tbh, they do nothing at this point... We only had time to implement the summoning tiles : 1, 2 & 3.
The four-tress (see what I did there ;) ) was supposed to block ennemy movement, and the 6-temple was supposed to heal/ressurect units. 
It just was too ambitious a scope for such a short jam.

Thanks a lot for playing !

The feedback has been heard !!!
We wish we had more time to make the music, make the ennemy turn faster, fully integrate the animations and add the tutorial/guide. 

Yup ! We wanted to balance the dices !
I'm glad you enjoyed it ! 

This is, by far one of the most creative game of them all !
This idea that you can "roll" the dice as many times as you have sides is brilliant !

My only nitpick is that the jump button being on the up-arrow is super junky.

The art, music and sound are fantastic too ! 
Great submission !

You know what ? Most of the time, I had no idea what I was doing or why... But I still had fun. I even played 3-4 times. 
The chaining and the sound design is just that good. 

Really impressive game. 

Godamn that presentation ! Art, music and animation are all top-notch. 
If I had to nitpick I'd say "it's sad the guy you fight is not the same as the one you see in the room" XD

I loved all the mini games. I especially liked that, at some point, I just knew how to win "drop the ball" every single time. 

Great game !

Really liked this one. The concept is simple and easy to grasp ! It was fun to play !
The presentation is nice. Too bad there is no SFX. A game can go without music but without SFX, it feels hollow. 

Not going to lie... I find it as creative as I find it frustrating to play XD
Although I admire the endeavor and game design, It also really isn't for me !
Gave if full points for creativity ! Bravo !