This is a very clever interpretation of a turn-based movement, thanks! I got hooked getting to the third dungeon, the difficulty curve increased greatly there, would love for it to be a bit more smooth. Everything feels very coherent and it's one of my favs from this jam!
The rules of the game might be presented a bit more clear, but I can't figure out specific recommendations.
The six doubles bonus is a very nice touch, this is what makes games juicy hehe. Subscribed in case it will be updated!