That is some great feedback!
I never thought about it but now that you told me, this is the only thing I can see xD
I don't know if there is an easy fix for that problem... Maybe I could limit the number of times you can roll the dice, forcing you to be more careful with whhat you do. But this does not match with my initial idea of forcing the player to think quickly and adapt constently. Maybe it's the powerups I made that are not fitting well with this design. I feel like the stepback modifier that send you backward when you shoot and the explosive bullets that can cause you damage if you are caught in the explosion are the one that are the most interesting and really pushes you to adapt.
If I find a solution, I will put it in the update I will make once the rating period has ended.
Thanks for playing and for sharing your thoughts!