- Getting more feedback when damaging enemies would be nice. It was very unclear when exactly they took damage and how close I was to killing them.
- Maybe more contrast between ground and player / NPCs / enemies would make the game look even better.
- Sometimes there were too many enemies attacking me at once.
- Dice sometimes needed a bit too much time to stop moving, so I was effectively too long without a weapon.
Besides these balancing and feedback tweaks I think that game is pretty solid, and it's really cool how you tried to add a lot of content into the game in this short time span.