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(+3)

Great work on the presentation, the intro and the tutorial UI in particular are great. I really like the idea of having to use every side of the die before the faces are refreshed, it's a great way to force the player into improvising with different attacks instead of just rerolling to get the best one. 

I think if you took away the ability to roll blanks and let the player 'stack' the dice by purposely leaving a specific colour to last it would allow for some interesting strategies - maybe you could give a small damage boost to the last colour you use and then it would become a risk/reward proposition of trying to save a particular colour for last to use against a strong enemy or something.

I also would've appreciated some feedback for when I've completely used up a die, so I could keep track of what abilities I've already used and which ones are left. The delay between input and firing also made aiming a bit difficult.

(+1)

Thanks for the feedback, I'm really glad you show so much interest in our game!

I think you've said some pretty interesting ideas and some will probably be included in a Post Jam version. 

We put a lot of effort into the development of this game and I think it would be a shame to leave it as it is right now. We listen to each of you with the goal of changing the game for the better.

Thank you very much again for the feedback and for rating our game! <3