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(+1)

Thanks for your feedback! It made me very warm inside. The term "Great Evil Deadline", made me giggle when I first read it. 

(1) just valid criticism, I should have given this more priority.

(2,3) As for the pincer rule, you got it in the edit. I intended for it to be a bit of risk and reward, you have to make sure you roll a dice that's lower than the opponent to deal massive damage, but expose yourself to possibly having the lowest dice. However after reflecting on it for a bit after the deadline there are some aspects I don't like, for example you can't defend from a pincer attack.  I think that if I were to make this prototype into a full game, the rules should change up and introduce new (more complex) scenarios. So if this game spends more time in the oven, I hope that the 'first thought' on the pincer rule will also improve.

(4) The menu that the escape key opens is a preset from Renpy, the engine I used. Renpy is made for visual novels (and as a side feature supports making minigames). It has a bunch of built in features that most visual novels might want or need, such as that menu, which makes it excellent at getting a quick prototype out.

(5) I also love my little dice drawings. Even though I was a bit insecure about the simplicity (and terrible whitebalance). Thanks for noticing them :).

At the start of the jam I realized that my combat would be JRPG like, so I spent a hot minute reflecting on the strong and weak parts of that system. My main conclusion was that I should avoid a "who has the bigger number"-competition. So I tried (for example with the pincer rule) to prevent that. I love that that shined through.

(Reading answers to several comments of mine with some delay after all the testing and some other things!)

Thanks for the answer! :) And glad to warm you up and make you giggle (especially if you’re a buxom blue-eyed blonde, but they’re probably scarce in this nerdy place XD).

I love that that shined through.

It’s amusing how we both managed to see the ‘main point’ / takeaway in each other’ game. :) Great!
I will update mine when I get the time (I need to rest a bit from all those game jams in a row!! And I still have some reviewing to do, and several games to enhance, and other things… :o), and you seem to be contemplating the same, so I hope your Pokémon cubes come to life. :)
— Cubical, square root attack!!
— Square, square!