Thanks for your feedback! It made me very warm inside. The term "Great Evil Deadline", made me giggle when I first read it.
(1) just valid criticism, I should have given this more priority.
(2,3) As for the pincer rule, you got it in the edit. I intended for it to be a bit of risk and reward, you have to make sure you roll a dice that's lower than the opponent to deal massive damage, but expose yourself to possibly having the lowest dice. However after reflecting on it for a bit after the deadline there are some aspects I don't like, for example you can't defend from a pincer attack. I think that if I were to make this prototype into a full game, the rules should change up and introduce new (more complex) scenarios. So if this game spends more time in the oven, I hope that the 'first thought' on the pincer rule will also improve.
(4) The menu that the escape key opens is a preset from Renpy, the engine I used. Renpy is made for visual novels (and as a side feature supports making minigames). It has a bunch of built in features that most visual novels might want or need, such as that menu, which makes it excellent at getting a quick prototype out.
(5) I also love my little dice drawings. Even though I was a bit insecure about the simplicity (and terrible whitebalance). Thanks for noticing them :).
At the start of the jam I realized that my combat would be JRPG like, so I spent a hot minute reflecting on the strong and weak parts of that system. My main conclusion was that I should avoid a "who has the bigger number"-competition. So I tried (for example with the pincer rule) to prevent that. I love that that shined through.
Viewing post in Dice Pincer jam comments
(Reading answers to several comments of mine with some delay after all the testing and some other things!)
Thanks for the answer! :) And glad to warm you up and make you giggle (especially if you’re a buxom blue-eyed blonde, but they’re probably scarce in this nerdy place XD).
I love that that shined through.
It’s amusing how we both managed to see the ‘main point’ / takeaway in each other’ game. :) Great!
I will update mine when I get the time (I need to rest a bit from all those game jams in a row!! And I still have some reviewing to do, and several games to enhance, and other things… :o), and you seem to be contemplating the same, so I hope your Pokémon cubes come to life. :)
— Cubical, square root attack!!
— Square, square!