(Josh)
This was a great idea! It puts a twist on card-builders by using "dice" and giving you the ability to affect what you can roll, and I enjoyed that. Would love to see what this plays like with more time to balance things.
I do think the balancing needs some work. The enemies do a lot of damage, and I never made it past Level 4 because I couldn't heal myself and deal with them quickly enough. I also had trouble telling which of my dice had changed upgrades (I don't think the art change when changing faces persisted across levels, even though the dice effects did). I also wish I could change more than one die's face.
I did encounter multiple bugs with restarting a game, like not having full health and not getting dice replenished. I also was only able to play the first level on the Windows build, it bugged and did not show the victory screen (did not encounter this in the web build).
Overall, great job!