Great take on the theme so high marks for creativity. I loved the presentation; beautiful art. Enjoyment wise, could be improved to make it more engaging.
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Dicevania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #993 | 3.294 | 3.294 |
Overall | #1111 | 3.392 | 3.392 |
Presentation | #1251 | 3.500 | 3.500 |
Creativity | #1369 | 3.382 | 3.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's e dice (deck) builder
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I enjoyed the background aesthetics and the pixel style of enemies. The fighting I found fun, if a little challenging once level 3 comes around.
(Josh)
This was a great idea! It puts a twist on card-builders by using "dice" and giving you the ability to affect what you can roll, and I enjoyed that. Would love to see what this plays like with more time to balance things.
I do think the balancing needs some work. The enemies do a lot of damage, and I never made it past Level 4 because I couldn't heal myself and deal with them quickly enough. I also had trouble telling which of my dice had changed upgrades (I don't think the art change when changing faces persisted across levels, even though the dice effects did). I also wish I could change more than one die's face.
I did encounter multiple bugs with restarting a game, like not having full health and not getting dice replenished. I also was only able to play the first level on the Windows build, it bugged and did not show the victory screen (did not encounter this in the web build).
Overall, great job!
Thank you so much for your feedback. I am more than happy to hear that you have enjoyed our title. Yes we are aware of many issues such as restarting bug and lack of balance, but we simply did not have enough time during the jam. Once the jam is finished and we got the results, we plan to expand the game and make it greater.
Very fun game, really simple and enjoyable. I really liked the style and the concept.
Really good game! Dandy concept and atmosphere overall) Nice art! One note: font on the phrases “You Won” or “You Lose” is difficult to read(
Appreciated this entry, a simple take on deck building with a satisfying combat system. Great stuff indeed.
Really cool game! Love deck builders like this, impressive to get this done in a 48 hour jam. Great work!
I like the core mechanics of dice "deck"-building. The enemies do a bit too much damage to be able to continue in the adventure. I died really soon without much possibilities to act
There seems to be a bug when restarting the game. I respawn with 0hp and die again
A fun little game. Triggered my personal twitch with pixel-art games (inconsistent pixel sizes), and I feel like your health should refill after a battle, but otherwise a great little game.
Well-polished game this, the idea of customizing your dice as like a deck building element is awesome!
Nice game, cool visuals, epic music!
A bit hard to understand at first that you have to drag the dice over the enemy you want to attack and the upgrade system is cool too.
Overall, pretty fun game, gg!
Audio and visuals are great. It looks really well-polished and the gameplay is fun and engaging!
I've seen deck building games before, but never dice building. Really solid and fun game overall, specially for a game jam.
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