Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

You have created some really nice, distinct & personable characters (particularly the very sympathetic lead character) from a very restricted graphic/audio palette. Nice work.

The animation/sound design of the "chomper" is particularly visceral! *shudder* :)

In terms of game play it was quite engaging, particularly initially. I feel like there were places later in the game where "what to do next" could have been a little more obvious--sometimes the guidance was a little *too* minimal. Eventually I found the re-tracing of steps a bit too repetitive for my tastes--particularly when it wasn't always clear if I could pick up the "shiny thing" with my current skills or had to wait until later.

One major bug encountered while playing was that after gaining the "jump/jetpack" skill the character somehow got "stuck under the ground" where it could move but couldn't return to the proper play area. It wasn't obvious at first that this was a bug which made it even more confusing! Had to restart the game to proceed.

Overall, you did really well at communicating with minimal use of text--I particularly like the "next level/power-up" indicator on the rocket ship.

Clearly you put a lot of time & effort into getting the game into a well executed package--and doing the programming, graphics & music yourself makes it even more impressive.

P.S. Nice to see people using LMMS. :)

Thanks for the feedback! Sorry to hear about the bug - do you remember in which area of the game/ground it happened? I'll see if I can reproduce it. Totally get what you mean about having to retrace steps throughout the scenes - it can be a little tiresome. I thought about having separate rockets/things that you had to put the power orbs into throughout the planet (so that you weren't traveling as far between), but that kinda clashed with the main goal of getting the rocket back to life. Once you get the dash/booster things i feel like that lets you whiz through a little faster, but it is still a bit of a grind. Thanks again for playing and for the kind words!