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(2 edits) (+1)

Well, at first I thought: Damn, this is going to be ****ing good!

But yeah, the game has very basic core issues. Mainly the combination of level design and enemy placement, I think. But also weapons stats.

I have to say, I was really impressed by how direct and great the player movement feels and how great the enemies navigate, shoot and just feel.

Here are some ideas:

  • The sword could be much more powerful, killing an enemy with an instant hit. That would feel so much more powerful and not have you dancing around a single enemy, but rather like a super great Samurai. And some enemies could be invincible for specifically the sword (armor, shield, ...), which would not make it a pure match winner. OR the player could be able to block bullets for a certain time (or even reflect them) like Genji can in Overwatch, don't know about this idea, though...
  • Enemies should chase you down only so far. Otherwise, you see yourself backing up all of the time (a problem solved by the modern 'doom' by giving the player special rewards for going close-in on melee attacks)
  • Overall, it was not clear to me whether this game is a power fantasy (Doom) or a survival fantasy (Dead Space, Amnesia ...). If it is a power fantasy (which I assume), I want more ammo. Lots of ammo. And lots of shooting. I don't even want to care so much about checking my ammo constantly, I want to shoot 300+ bullets without having to worry. -- So, IF it is a power fantasy game, then maybe take a closer look at what Doom does (and yeah, bascially, I'm telling you how to run your life, ... ;-)

Hope this helps somewhat, Good luck with the game, I like the basic approach!

Thanks for sharing your thoughts! We're building the game around more tactical gameplay, where resource management is a thing and where every weapon would be useful in different situations. At least in the beginning phase. If we make parts of the game a power fantasy it will require some buildup so the player feels like he earned it. At least that 's the idea:). We have some pretty powerful and devastating weapons and powerups in the works. We're also thinking about including different game modes and mutators that can turn the game into a more trigger happy experience. 

(+1)

Oh, gotcha!

Hm, maybe it should more communicate that tactical aspect, be a bit more slow paced and look less doom-ish, or also, Unreal Tournament - alike.

But anyway, good luck, make whatever you want to happen happen!