Originally we were going to add more levels, like a date with a girl, where the same set of actions would lead to a different result - seducing your date makes way more sense than seducing your boss. It's actually quite easy to scale, but of course we didn't have enough time for that.
We originally started with a steepier difficulty curve, but in those few playtests that we had before the submission the players would lose too fast, and we decided that it's better to overshoot the target than disappoint a new player, and set max weirdness to x1.5 of its original value. Now I'd rather switch it to around 1.2x, but that's too late, of course.
Thank you for your feedback!