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(1 edit) (+4)

This is it. The game I'm secretely jealous of. What the hell guys, how many minutes does one hour have in your country xD ? 

I can't believe how polished your game is. The concept is genius, the realisation is immaculate, graphics are fantastic, music fits perfectly... Everything is just... Wow !

The rolling dice dealing damage is a wonderful idea, doing combos on multiple enemies felt awesome.  The "crushing" part is also a lot of fun, and allows the player to always have a solution, even if the RNG is bad.

The number of units/icons was a bit worrying at first, but after seeing each unit one time, the associated icon on the dice felt very natural. Kudos to the artists that made the UI cristal clear, it is something that is often underlooked, especially in short game jams.

You're my first 5/5/5 notation of the jam, completely deserved. Congratulations !

(+3)

Thank you for your nice and comprehensive comment! Player feedback is what motivates us and keeps us going!

Making a jam game is always a bit of a gamble, sometimes you overscope, other times your are too late to realize that your gameplay loop simply isn't fun. This time our initial game idea ended up working amazingly, and we even had enough time to add extra content and polish, such as the intro cutscene and voice over. Being jam veterans and watching a lot of GMTK videos also helps!