It’s nice to see a more action-y game in the jam, and the metroidvania style gives it lots of room for expansion. Adding weights to the different faces really helps make you strategize over which ones you want, and risk having more zero rolls in exchange for higher damage. I like how the dice actually roll and reflect the sides you’ve picked. I don’t see why you would want to keep your old lower weight dice however, except maybe for dumping low value sides.
The elemental dice sides are an interesting idea, but it doesn’t get expanded on much, and there isn’t much feedback on whether you’ve picked the right type. It does make me think about the possibilty of having more unique effects to assign to dice.
It would be nice if you could actually see the second boss’s health. Also, after beating the second boss, I got a bug where there was a horrible buzzing sound all the way until the end of the game.
The platforming is pretty solid without any notable issues, although a little floaty, and the enemies can sometimes be nice and challenging.
Overall I really enjoyed it and think it has a lot of potential!