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(+1)

Nice visual! I enjoyed the 3 first levels, but I get stuck at one with too many enemies for me,  the fact that you can't see enemies next moves plus the randomness of the dice frustrated me a lot in this level. And I didn't fill myself in control of planning my next move: I think the problem comes from the layouts of the levels with a lot of corridors of 1 tile large and dead end + objectives (keys and dice) are often in a corner so after I got one of them I was stuck with only 2 options/direction to go. 

Great Job. 

Thanks for playing! Glad you enjoyed part of the game, and sorry for your frustration .. that's the last level and is the hardest so definitely understand that. There are ways you can use the level design to your advantage if you attempt to plan out a path, but of course luck is always a factor. Another helpful hint is that with three dice, you can get doubles (free rolls) about 50% of the time!

I am considering changing enemy behavior so it's less punishing, some kind of roll/direction preview. Good luck and hope you come back to reach the exit! And thanks for your feedback :)