Nice visual! I enjoyed the 3 first levels, but I get stuck at one with too many enemies for me, the fact that you can't see enemies next moves plus the randomness of the dice frustrated me a lot in this level. And I didn't fill myself in control of planning my next move: I think the problem comes from the layouts of the levels with a lot of corridors of 1 tile large and dead end + objectives (keys and dice) are often in a corner so after I got one of them I was stuck with only 2 options/direction to go.
Great Job.