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  • Combat is kinda clunky, I don't get any feedback for hitting enemies so I'm not sure if it has any effect. Having them knocked back and stop for the moment and maybe flash would probably be much, much better.
  • Aesthetic side of the game is really good
  • Dice rolling works a bit weird (even if we put aside the fact that 1 doesn't do anything), we should equip a weapon immediately after the roll instead of having to press 1, 2, 3

If you fix these issues and if you were to also randomize levels each time player starts the game I think this could be an interesting rougelike game or something like that.