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Misty Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1339 | 3.472 | 3.750 |
Overall | #3188 | 2.597 | 2.806 |
Creativity | #3919 | 2.392 | 2.583 |
Enjoyment | #4467 | 1.929 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to Role the Dice to get Weapons. Only they are able to Damage Enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
If you fix these issues and if you were to also randomize levels each time player starts the game I think this could be an interesting rougelike game or something like that.
Really nice visuals, I did encounter the bug you have already mentioned a few times but apart from that there is a good amount of potential here.
Nice though hard game play, I really liked the aesthetics.
How to play
Beat up Enemies to fill your Dicometer (The blue Bar under your Dice Tray). Hit Enemies to fill your Dicometer and level it up. When pressing "Q" you roll the Dice. The highest number you can roll is based on the Level of your Dicometer. After rolling your Dice you can unlock a Weapon for a Short Time. Now go and defeat your Enemies!
BUG: When rolling a 1 you have to restart (Die) because you cannot unlock a Weapon nor reroll.