Yeah we have to adjust the balancing of how many dice you get. A big problem is that currently your dice don't get refilled when you respawn, which players might not even notice, but leads to having few dice. The bomb dice and heal dice (green) are ones that you don't want to hit enemies with, but only roll them to get their effects. The bomb dice can explode if it doesn't directly hit an enemy before, and the heal dice heals you. There is an explanation of how all the dice work on the game page: https://miniver-games.itch.io/die-sorcerer, we didn't have time to add an ingame explanation and sadly many players only see the submission page and not the game page so they don't see this. Thanks for your feedback!