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A jam submission

Die Sorcerer!View game page

Shoot at enemies and roll dice for special effects!
Submitted by Miniver Games (@minivergames) — 10 minutes, 18 seconds before the deadline
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Die Sorcerer!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3944.0784.078
Overall#6553.6093.609
Enjoyment#8713.3623.362
Creativity#13593.3883.388

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a Dice sorcerer that throws dice at enemies or rolls them to get a random effect.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 90 to 71 of 90 · Next page · Last page
(+2)

Submitted(+1)

Truly excellent delivery for a Jam game. Looks great, and I dig the music. Fun to play too, though I find it tough to understand what the dice effects are doing. 

Developer

Thanks! The dice effects are explained on our game page, sadly we didn't have time to explain them ingame: https://miniver-games.itch.io/die-sorcerer

Submitted(+1)

Really fun game! The combat is satisfying, though very difficult at least for me. The art and music was also very nice, though I think some sound effects would've been nice. Great work :)

Developer

Thanks for the feedback! We unfortunately didn't end up having enough time to add the sound effects

Submitted(+1)

Your art is so fire! Loving all the different enemy types and the variation in dice! Rolling the dice when you miss an enemy is a really creative touch too!! Great work :))

Developer

Thank you!

Submitted(+1)

I like the character’s and enemies art! I like the tileset too, but sometimes I found that walls and background merged a bit too much sometimes. The music suits the ambiance really well too.

I felt compelled to push deeper into the dungeon, but after a while I felt a bit overwhelmed by the enemies. Having a reload indicator would be a nice addition!

Developer

Thanks for the feedback! We will definitely have to adjust some stuff about the game

Submitted(+1)

Solid game! It's quite fun and the presentation is nice!

The thing I find hard to understand is which cide have which possible effects. Knowing this more clearly would make missing them more strategic and engaging :)

Congrats on the submission!

Developer(+1)

Thanks for the feedback! We unfortunately didn't have time to explain it ingame, but the dice effects are explained on the game page: https://miniver-games.itch.io/die-sorcerer

Submitted

Hahaha relatable, we went through the same :p

Submitted (1 edit) (+1)

Hello from a fellow GameMaker developer! Liked the concept of missing dice giving buffs and debuffs, although reload time seems a bit long (having a similar problem in my game, so I understand you 😅). The graphics is really nice, solid game overall.

Developer

Thanks for the feedback! We're aware of the problem, a lot of people have told us that

Submitted (1 edit) (+1)

Pretty :)

Good theme :)

 Dice reload :(

Developer

Thanks for the feedback!

Submitted(+1)

Really beautiful game. Shooting and utilizing the buffs gotten from missing was fun. I wished I could shoot more, having to wait for die and do nothing felt bad. Maybe have a way to pick up shot die and/or have direct hits auto comeback to you? Regardless, it was fun to shoot and use the different die.

Developer

Thanks for the feedback! We will have to adjust how much dice you get

Submitted(+1)

I like the style of the artwork, there was a good variety in the enemies and the bgm was pleasant and wasn't intrusive. the miss effects are an interesting mechanic but in practice I mostly shot the bad guys if I could help it. Great job!

Developer

Thanks for the feedback!

Submitted (1 edit) (+1)

Super fun game.  Hitting vs Rolling for effect is a neat mechanic, though I some times had issue with dice going in odd directions if I fired while moving or too close to a wall (EDIT: I see now this is a known issue) And of course there's the not enough dice issue; you've already heard it enough, but the dice to enemy ratio makes it hard to justify rolling for special effects especially when there is a chance for debuffs.

Developer

Thanks for the feedback!

Submitted(+1)

Neat dungeon crawler game! The skeletons wrecked me every time.

Developer(+1)

Thanks for playing!

Submitted(+1)

Awesome game, nice art and creative ability to both roll dice or use them as projectile. Challenging difficulty too. Overall, great job!

Developer

Thanks for playing!

Submitted(+1)

Amazing game! It gets a bit difficult after a few rooms, but the combat system is really neat and the artstyle is very charming!

Developer

Thanks for playing and for your feedback!

Submitted(+1)

Great art and music. It was really fun although I run out of dice pretty fast.

Developer

Thanks for the feedback, yeah other people had that problem too

Submitted(+1)

Gameplay reminded me a lot of 'Wizard of Legend', as a big fan of that game, I am impressed that you guys were able to do all of this within 50 hours :D
The pixel art and sounds were also on point, certainly deserves the high rating !

Developer(+1)

Glad you liked it! I now see the similarities too, having a similar looking wizard in a top-down pixel art game.

Submitted(+1)

The art is really good! I thought the enemies were a little too powerful for how much ammunition I had. I died quite a lot. Really interesting take on the theme, I would love to see more types of effects added to the game if you develop it more post-jam. 

Developer(+1)

Thanks! Adding these 4 dice and 3 enemies already took us a lot of time, which was obviously very limited. We have gotten much feedback about the ammo and difficulty, that will definitely have to be adjusted.

Submitted(+1)

I like the concept,  the music and art were very well made for 48 hours and the game was polish. However I feel like it would be better to make the missing "deliberate" like a button instead of just random misses that can occur without the player intending them. I also felt like the enemies were too strong especially in later sections. All in all very well done :)

Developer

Thanks for the feedback! I think this mechanic has much more potential than simply pressing a button to get an effect, it's more complex and interacts with the world around you. You can still try to "miss" intentionally, in fact, this is key to being successful. Unintended misses can occur in other games too, but here they can also trigger an interesting effect instead of just doing nothing.

Developer

Thank you for the feedback! We didn't make missing with a dice random, if it misses you didn't aim precise enough. The way we wanted it to be is that you don't have a button for throwing dice, but so that you can role a dice by purposefully  missing an enemy. Thank for playing, we appreciate the feedback!

Developer

(Two of our team answered at the same time lol)

Submitted(+1)

I like the idea of missing an enemy rolling the dice for another effect but with a chance to be either positive or negative it feels like it does nothing on average. Great job on the graphics and music!

Developer

Thanks for playing!

Submitted(+1)

Nice one! Awesome pixel graphics and I really enjoyed the variety of enemies and effects.

Developer

Thank you!

Viewing comments 90 to 71 of 90 · Next page · Last page