This was an interesting idea! I actually never played overcooked, but this looked very much like it, and I actually enjoyed it for a bit. However, a few things that still needed to be fixed: firstly, you should make us able to put our stuff on the table, because holding something that is not immediately needed just leads to me throwing it away. Also, add like an indicator what item you have cooking, because sometimes I forget what things I put in, and then I have to throw it away, or when I put 2 breads in the combiner, I just got soft-locked.
From a game design perspective, I like the idea of having to deal with more and more random debuffs that make the game harder... However, with that in mind, you would want the player to face it more often, so making a money system that increases when you succeed, and decrease when you fail makes it hard to reach those $2 intervals. Instead, I would suggest making lives, where you lose a life when failing, so that it separates failing and succeeding, and the more you succeed, the harder it gets.
The artstyle feels a bit inconsistent, some with pixel art, and some with smooth art, but since it was made during the jam, it is tolerable. The sound effects were good enough to give the player feedback of what was happening.
Overall a pretty good game. Well done!