The concept is nice, it certainly does seem like most of the events are disasters haha. I would say that it felt as though my actions didn't have a significant enough impact on what was happening for it to feel like it mattered where I placed the tiles? But I think with a larger variety of tiles, and perhaps tiles that can also interact with one another in equally varied ways, there could be more strategy you could explore out of it. I like the art though, the tiles do a good job communicating what they represent!
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You are right, I imagined a lot of interactions between the tiles, but I didn’t have enough time ^^’. I think that after the tutorial and the user interface to better understand the goal, the feeling of not being able to control what happens is the biggest problem of this game. Thanks you for your feedback