Very cool! What is the hex grid size on the exported images? The face-to-face distance in pixels. Trying to match the map grid in a VTT and any whole number of pixels I use drifts out of alignment over the width/length of the map.
Viewing post in Cave/Glade Generator comments
The hex size varies from map to map because the generator always exports maps with maximum possible resolution (16MP). So on small map individual hexes are larger and on large maps hexes are smaller. In the future I am planning to implement export with fixed resolution (similar to 1PDG), although I am not sure how it's going to work with hexes (vs squares).