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Lovely concept! Although It took me a while to really understand it. I didn't get immediately  that the colors were strictly associated with numbers. And being colorblind, I was confused that a grey dice was counting as the same "color" as an orange one, or that two shades of blue were actually the same, or two purples were different… (also I just can't see the "yellow on the left" mentioned in the tutorial)  Once I understood that I just had to focus on the numbers, it became way easier! I think the tutorial could be more direct: talking about "making the prettiest art", "colors that goes badly together", while setting a tone, also creates confusion. In the end the rules can be explained in a more straightforward way: two identical numbers must not share the same zone. Plus, I find a bit odd that a game about creating art is so judgmental about what's beautiful or not right at the beginning. :P

However once I understood the rules, I had a lot of fun playing the game! It's a very interesting puzzle, that demands to schedule and adapt constantly. And it's very relaxing on top of that. Maybe the randomness of the pieces could be better balanced though: I had several games with almost nothing but dices above 6 (very hard to place without losing points), and even one where I never saw the color of a 7 and felt like I had the same numbers pop up for the 6 last rounds. :P I don't know if the selection is completely random, but maybe it can use a pool, or make some numbers less likely to appear.

Anyway, it was still a very pleasant game. With really great visuals I must say! While the tutorial is confusing, the UI of the game is really sweet! Being able to see the dices zones by hovering them is a great decisions, and helps a lot understanding what's on the screen. Despite my difficulties I really liked playing several games just to see how I could optimize my score, and enjoy the end result. Congratulation for this neat work!

Sorry about not having a colorblind mode! During the jam I did think about making the game more accessible to colorblind people, but I don't really understand colorblind and I didn't think I had enough time to implement that feature. I'm going to educate myself to better support colorblind people and if any of my stuff targets a wider range of audience, I will surely put a colorblind mode in it. Thank you so much for playing and for sharing your thoughts!

Well, the good news is: the game has already everything to be playable by colorblind people! :) The main accessibility solution to support colorblindness is to rely on symbols rather than colors only. And dices in the game already has symbols! So really all what's needed is to better explain their purposes, maybe use plain dots and hollow dots to differentiate some states, and the game should be fully accessible.