Thank you!
We struggled a bit with the Godot 4 alpha, which caused some limitations, such as random crashes only in release build if the FPS weren’t limited to 60Hz. The alpha also does not support HTML5 builds yet, which we noticed too late… :( But I’m certain by the time it reaches beta a lot of the problems we had will get fixed.
How was your experience working with 3.5, any major issues on the way? With our 4 programmers sharing code + using the 3d pipeline, I assume it is a whole different world compared to a solo dev and 2d graphics! :D