No problem at all.
If you join the Discord I can post the images of the tiles for you. I'm usually around and can help answer various Godot things.
Thanks for playing! I like the way the door animation and sound really pulls things together too.
Buying scrap was the number one thing I would have added if I had more time. I hoped to add another section of non component purchases and then a reroll component one as well. But alas, we ran out of time
<3 Thanks for the kind words.
There actually is a glitch tucked away in there if you can spot it. Fortunately it doesn't impact gameplay in a real way and it only appears in certain circumstances and naturally it was a pain to figure out why it was happening so I said whatever and put the fix on the back burner XD
Thanks for playing!
Our initial plan for unequipping was made more difficult by a default engine behavior that I never had time to fix. The difficulty swapping engine parts was something I didn't notice until the final play tests when I gave engine parts a Power Cost. Since they themselves have a power cost you have to be under the power cap in order to actually equip the component which ends up being really confusing. Thanks for sharing your experience with the UX. It'll give us guidance on how to fix things should we get around to it.