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(+1)

nice touhoulike! i got invested in the story in a short run where i died in the first boss, so i tried the infinite lives mode. that felt a bit too inconsequential so i might give another shot to normal mode! good stuff!
a few notes:
- the game screen went black in saffron fight, and did not recover. I could pause the game normally, tho.

- the core attractor sometimes misses, the cores can shoot into wild tangents sometimes lol.

- my personal preference would be to make the collectibles and bullets different-coloured, it's easy to mistake one for the other in the heat of the battle!

(+1)

Thanks! Glad you enjoyed it!

- I'll have to investigate the issue with the screen going black, it's not an issue I'm aware of. If I find the glitch and push an update, I'll let you know.
- Cores getting flung away like that is actually a game mechanic, it's possible to deliberately fling them back at enemies and blow them up. I worry that the mechanic might be too confusing and I'm tempted to remove it for the sequel.
- I've had this mentioned before, and I've tried resolving it by making the bullets flash, while the cores don't. There's still probably more I can do to differentiate them, and again, it's something I'll look into for the sequel.

(+1)

Just to follow up, there was indeed a game-breaking issue with the Prism Saffron fight (and a couple of other fights). These have now been fixed as part of the v1.3.4 update and the game should be stable from this point onwards.

great, that was fast! ill give it another go then 👍