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(1 edit) (+1)

Love the look and sound of this, and it's simple but presents some interesting player choices. I especially like how the bow and arrow is different from attack and defense in that its attack is constant, but you control the distance, which gives it a different purpose. I also like how killing enemies isn't always the smartest choice -- if the kraken is coming, you intentionally want to use enemies as a buffer so you can shoot it from afar.

It is annoying though how you'll get two 5-lob-throwing brutes onscreen and you'll basically be dead.