Thanks for the praise CFHM, good to see you again!
The pawns have 6 hp because that is the number of sides on the dice. The intention is for the player to notice that sometimes they can OHKO the pawns and sometimes they can’t, and from that, discover that the Takedown move does the amount of damage that the dice landed on. This gets them thinking about which upgrade slots to use.
I do agree that the levels are a bit too large. The size was nerfed near the end of the game jam but it still ended up being large and empty. We’ll definitely find a way to deal with this if we take this game to a larger release.
See you next year? ;)